The problem is I have to make a user-friendly tool for it and that needs to come after all of the in-game portions work first. I have working proof of concept of both terrain and lot placement. You can of course have a 'psuedo-open-world' where really you're just placing a single lot and allowing sims to use a lot of off lot areas. There is no such thing as Open World in TS4 and the only ones who could implement it would be EA themselves. Naturally we do have to work within engine limitations, which brings me to the next point - CAW is not an open world mod. The 'how' might be different, and in my opinion it's an improvement in most cases, but the end result will be the same. If it was possible in TS3 CAW, TS4 CAW will do it too. The mod when complete will 100% have customizable terrain and lot placements. Those who have seen the previous CAW videos tend to think this mod only allows you to place objects. There seems to be a lot of misconceptions about CAW, what the mod will do, and what exactly this 'alpha' process is.įirst lets cover what the mod is and what it isn't. It is without a shadow of a doubt, the most complex mod in the entire Sims 4 community. Hi, I'm TwistedMexi, and this is Create-A-World - a mod I started years ago under the codename Project Raven.